Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Thug Tactics |
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Fighting like a
thug grants you the following benefits: •
You have advantage on an attack roll
against a creature if at least two of your allies are within 5 feet of the
creature and the allies aren't incapacitated. •
On your turn, you can use an action to
ready one of your sneak attack options for when one of your allies hit a
specified creature with an attack. When the trigger occurs, you can make the
sneak attack even if you do not have advantage on the attack. Sneak Attack: Concussive Strike When
you take the attack action with a melee or ranged weapon that deals
bludgeoning damage, you can replace one attack with a special melee or ranged
attack, a concussive strike: •
Concussive Strike. You
must make this attack with advantage or against a flat-footed creature.
Alternatively, you can make this attack with disadvantage if one of your
allies is within 5 feet of the target and the ally is not incapacitated.
On a hit, you can add a number of d6 equal to your sneak attack value to the
damage roll and the target must succeed on a Wisdom saving throw or become dazed
until the end of your next turn. |