Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Thug Tactics

Fighting like a thug grants you the following benefits:

 

          You have advantage on an attack roll against a creature if at least two of your allies are within 5 feet of the creature and the allies aren't incapacitated.

          On your turn, you can use an action to ready one of your sneak attack options for when one of your allies hit a specified creature with an attack. When the trigger occurs, you can make the sneak attack even if you do not have advantage on the attack.

Sneak Attack: Concussive Strike

When you take the attack action with a melee or ranged weapon that deals bludgeoning damage, you can replace one attack with a special melee or ranged attack, a concussive strike:

          Concussive Strike. You must make this attack with advantage or against a flat-footed creature. Alternatively, you can make this attack with disadvantage if one of your allies is within 5 feet of the target and the ally is not incapacitated. On a hit, you can add a number of d6 equal to your sneak attack value to the damage roll and the target must succeed on a Wisdom saving throw or become dazed until the end of your next turn.