Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Dirty Fighting |
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You do not fight
fair. Dirty fighting tactics give you the following abilities: •
As a bonus action, you can target any creature within 5
feet of you with pocket sand. The target must succeed on a Dexterity saving
throw with advantage or be blinded until the end of your
next turn. You must have a free hand and a component pouch to use this
ability. •
When you score a critical hit, you can also designate
one other creature. The designated creature has advantage on its next attack
against the target of the critical hit before the beginning of your next
turn. Sneak Attack: Low Blow As
an action, you can make a special melee sneak attack, a low blow: •
Low Blow. You
must make this attack with an unarmed strike, and the target must be dazed,
fatigued, surprised or weakened. On a hit, you replace
the unarmed strike’s damage dice with a number of d4 equal to your sneak
attack value. The target must also succeed on a Constitution saving throw become
incapacitated until the beginning of your next turn. |