Rogue Tactics

Dirty Fighting

You do not fight fair. Dirty fighting tactics give you the following abilities:

  • Low blow. When you use your sneak attack, you can reduce the sneak attack dice pool by 2d6. If the target is within 5 feet of you, it must also make a Constitution saving throw or become fatigued until the end of its next turn. You must have a free hand to use this ability.

  • Pocket Sand. As a bonus action, you can target any creature within 10 feet of you with pocket sand. The target must succeed on a Dexterity saving throw or be blinded until the end of its next turn. You must have a free hand and a component pouch to use this ability. If you use your sneak attack before the end of your turn, the sneak attack dice pool is reduced by 2d6.

  • Topple. When you use your sneak attack, you can reduce the sneak attack dice pool by 2d6. If you do so, the target of your sneak attack must succeed on a Strength saving throw or be moved 10 feet horizontally in any direction you choose and fall prone. Creatures two or more sizes larger than you automatically succeed on this saving throw.