Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Open Hand Technique

You know how to strike in a way that blocks the spiritual energy that runs through a target’s body, granting you the following benefits:

          When you reduce a damage roll to 0 with your ‘deflect attack’ feature, the triggering creature also becomes flat-footed.

          When you take the dodge action, you also gain a +2 bonus to your armour class until the beginning of your next turn. You do not gain this benefit if your wear heavy armour or wield a shield.

Sneak Attack: Open Palm Strike

On your turn, you can make a special sneak attack with an unarmed strike as a bonus action instead of an action, an open palm strike.

          Open Palm Strike. On a hit, you can replace the unarmed strike’s damage dice with a number of d4 equal to your sneak attack value instead of the normal damage for a sneak attack. Hit or miss, if you made this attack with advantage or against a flat-footed creature the target must make a Dexterity or Strength saving throw. On a failed save, the target falls prone if it is one size larger than you or smaller.