Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Open Hand Technique |
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You know how to strike in a way that blocks the spiritual energy that
runs through a target’s body, granting you the following benefits: •
When you reduce a damage roll to 0
with your ‘deflect attack’ feature, the triggering creature also becomes flat-footed. •
When you take the dodge action, you
also gain a +2 bonus to your armour class until the beginning of your next
turn. You do not gain this benefit if your wear heavy armour or wield a
shield. Sneak
Attack: Open Palm Strike On your turn, you
can make a special sneak attack with an unarmed strike as a bonus action
instead of an action, an open palm strike. •
Open Palm Strike.
On a hit, you can replace the unarmed strike’s damage dice with a
number of d4 equal to your sneak attack value instead of the normal damage
for a sneak attack. Hit or miss, if you made this attack with advantage or
against a flat-footed creature the target must make a Dexterity or
Strength saving throw. On a failed save, the target falls prone if it
is one size larger than you or smaller. |