Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Predatory Tactics |
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In combat you have the upper hand against defenceless opponents,
granting you the following abilities: •
As a bonus action, you can give
yourself advantage on attack rolls against a bloodied target
until the end of your turn. •
You deal an additional 1d6 damage when
you hit a creature that suffers from one or more of the following conditions:
confused, dazed, fatigued, frightened, incapacitated, or weakened. Sneak
Attack: Predatory Exploit When
you make your sneak attack with melee weapon that deals slashing damage, you
can instead make a special sneak attack, a predatory exploit : •
Predatory Exploit. In
addition to the sneak attack damage the target’s speed is reduced by 10 feet
until the start of your next turn. If you hit the same target with this
attack on subsequent turns, this reduction increases by 10 feet for each
previous consecutive hit. If this attack reduces the target’s speed to 0, it
falls prone. |