Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Predatory Tactics |
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In combat you have the upper hand against defenceless opponents,
granting you the following abilities: •
As a bonus action, you can give
yourself advantage on attack rolls against a bloodied target
until the end of your turn. •
When you score a critical hit against
a creature, the creature’s speed is reduced by 10 feet until the end of your
next turn. Sneak
Attack: Predatory Exploit As
an action, you can make a special melee sneak attack, a predatory exploit : •
Predatory Exploit. You
must make this attack with a weapon that deals slashing damage. The target
must be dazed, fatigued, frightened, incapacitated, poisoned, or weakened.
On a hit, you can add a number of d6 equal to your sneak attack value to
the weapon’s damage and the target’s speed is reduced by 10 feet until the
start of your next turn. If you hit the same target with this attack on
consecutive turns, this reduction increases by 10 feet for each previous
consecutive hit. If this attack reduces the target’s speed to 0, it falls
prone. |