Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Predatory Tactics

In combat you have the upper hand against defenceless opponents, granting you the following abilities:

          As a bonus action, you can give yourself advantage on attack rolls against a bloodied target until the end of your turn.

          You deal an additional 1d6 damage when you hit a creature that suffers from one or more of the following conditions: confused, dazed, fatigued, frightened, incapacitated, or weakened.

Sneak Attack: Predatory Exploit

When you make your sneak attack with melee weapon that deals slashing damage, you can instead make a special sneak attack, a predatory exploit :

          Predatory Exploit. In addition to the sneak attack damage the target’s speed is reduced by 10 feet until the start of your next turn. If you hit the same target with this attack on subsequent turns, this reduction increases by 10 feet for each previous consecutive hit. If this attack reduces the target’s speed to 0, it falls prone.