Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Assassination |
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You are at your
deadliest when you get the drop on your enemies. Assassination tactics give
you the following benefits: •
On your first round of combat, you have advantage on
melee attack rolls against any creature that hasn’t taken a turn in that
combat yet. •
When you hit a surprised or incapacitated creature
with a sneak attack, the attack is an automatic critical hit. •
When you roll damage for a sneak attack that is a
critical hit, the attack ignores all resistance to damage. Sneak Attack: Coup de Grace As
an action, you can make a special melee sneak attack, a coup de grace: •
Coup de Grace. To
make a coup de grace, you must make a melee attack with a melee weapon with
the light and small size properties. The attack must be a
critical hit to have any effect. On a hit, you treat the weapon’s
damage dice as if they were a number of d10 equal to your sneak attack value
and add your rogue level to the damage roll. This sneak attack benefits from
any feature or ability that affects your ‘backstab’
special sneak attack (such as the ‘improved backstab’ rogue feature). |