Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Assassination

You are at your deadliest when you get the drop on your enemies. Assassination tactics give you the following benefits:

          On your first round of combat, you have advantage on melee attack rolls against any creature that hasn’t taken a turn in that combat yet.

          When you hit a surprised or incapacitated creature with a sneak attack, the attack is an automatic critical hit.

          When you roll damage for a sneak attack that is a critical hit, the attack ignores all resistance to damage.

 

Sneak Attack: Coup de Grace

As an action, you can make a special melee sneak attack, a coup de grace:

          Coup de Grace. To make a coup de grace, you must make a melee attack with a melee weapon with the light and small size properties. The attack must be a critical hit to have any effect. On a hit, you treat the weapon’s damage dice as if they were a number of d10 equal to your sneak attack value and add your rogue level to the damage roll. This sneak attack benefits from any feature or ability that affects your ‘backstab’ special sneak attack (such as the ‘improved backstab’ rogue feature).