Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Subtle Passing

You are able to pass unnoticed on the battlefield giving you the following benefits:

          Attacks against you are made with disadvantage if at least one of your allies is within 5 feet of the attacking creature and the ally is not incapacitated.

          When you hit a creature with a sneak attack, you do not provoke opportunity attacks from that creature until the end of your turn.

Sneak Attack: Distracting Shot

As an action, you can make a special ranged sneak attack, a distracting shot:

Distracting Shot. You must make this attack with a ranged weapon, and you must have advantage on the attack roll. On a hit, you can add a number of d6 equal to your sneak attack value to the weapon’s damage and the target must succeed on a Wisdom saving throw or become confused until the beginning of your next turn.