Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Subtle Passing |
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You are able to pass unnoticed on the battlefield giving you the
following benefits: •
Attacks against you are made with
disadvantage if at least one of your allies is within 5 feet of the attacking
creature and the ally is not incapacitated. •
When you hit a creature with a sneak
attack, you do not provoke opportunity attacks from that creature until the
end of your turn. Sneak
Attack: Distracting Shot When
you make your sneak attack against a confused, dazed, or stunned
creature with a ranged weapon or thrown weapon, you can instead make a
special sneak attack, a distracting shot: •
Distracting Shot. In
addition to the sneak attack damage, the target has disadvantage on the next
saving throw it makes before the beginning of your next turn. |