Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Foul Tactics |
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You fight using foul strikes giving you the following benefits: •
When you miss a creature with a melee
attack, you can use a bonus action to reroll the attack with disadvantage. •
When another creature makes an attack
against a creature within 5 feet of you, can use your reaction to grant the
attacking creature advantage on the attack roll. Sneak Attack: Foul Blow On
your turn, you can make a special sneak attack with an unarmed strike as a
bonus action instead of an action, a foul blow: •
Foul Blow. On
a hit, you can replace the unarmed strike’s damage dice with a number of d4
equal to your sneak attack value instead of the normal damage for a sneak
attack. If you make this attack against a grappled, flat-footed, or prone
creature the attack is an automatic critical hit and the target’s speed
is reduced to 0 until the beginning of your next turn. |