Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Foul Tactics

You fight using foul strikes giving you the following benefits:

          When you miss a creature with a melee weapon attack, you can use a bonus action to make another attack with that weapon against the target with disadvantage.

          When another creature makes an attack against a creature within 5 feet of you, can use your reaction to grant the attacking creature advantage on the attack roll.

Sneak Attack: Foul Blow

As an action, you can make a special melee sneak attack, a foul blow:

          Foul Blow. Make a weapon attack against a creature. If that attack hits deal damage as normal and immediately make an additional unarmed melee attack against the target with disadvantage. On a hit, you replace the unarmed strike’s damage dice with a number of d4 equal to your sneak attack value and the target’s speed becomes 0 until the end of your next turn if it is prone, restrained or incapacitated.