Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Foul Tactics |
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You fight using foul strikes giving you the following benefits: •
When you miss a creature with a melee
weapon attack, you can use a bonus action to make another attack with that
weapon against the target with disadvantage. •
When another creature makes an attack
against a creature within 5 feet of you, can use your reaction to grant the
attacking creature advantage on the attack roll. Sneak Attack: Foul Blow As
an action, you can make a special melee sneak attack, a foul blow: •
Foul Blow. Make
a weapon attack against a creature. If that attack hits deal damage as
normal and immediately make an additional unarmed melee attack against the
target with disadvantage. On a hit, you replace the unarmed strike’s damage
dice with a number of d4 equal to your sneak attack value and the target’s
speed becomes 0 until the end of your next turn if it is prone, restrained
or incapacitated. |