Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Stealth Tactics |
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In combat you weave in and out between cover, granting you the
following abilities: •
You can move at full speed while hidden
instead of only half speed. •
When you take the hide action and
succeed by 10 or more against a creature’s passive perception, you can make
an attack against that creature while hidden without automatically losing
the hidden condition if you attempt to make an attack on the same turn
you took the hide action. Sneak
Attack: Cover Shot When
you make your sneak attack with a ranged weapon while hidden from the
target, you can instead make a special sneak attack, a cover shot: •
Cover Shot. On
a hit, the additional damage dice from your sneak attack becomes d8 instead
of d6 and you remain hidden if this attack reduces the target to 0 hit
points. |