Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Stealth Tactics

In combat you weave in and out between cover, granting you the following abilities:

          You can move at full speed while hidden instead of only half speed.

          When you take the hide action and succeed by 10 or more against a creature’s passive perception, you can make an attack against that creature while hidden without automatically losing the hidden condition if you attempt to make an attack on the same turn you took the hide action.

Sneak Attack: Cover Shot

When you make your sneak attack with a ranged weapon while hidden from the target, you can instead make a special sneak attack, a cover shot:

          Cover Shot. On a hit, the additional damage dice from your sneak attack becomes d8 instead of d6 and you remain hidden if this attack reduces the target to 0 hit points.