Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Blade Mastery

Mastery of the blade grants you the following benefits:

          You can use a bonus action to make a ranged attack with a smallthrown weapon. You make this attack with disadvantage. On a hit, you also have advantage on your next attack against the target before the end of your turn.

          When you successfully parry an attack with a parry weapon, you use your sneak attack option as if you made an attack with advantage even if you do not have advantage against the triggering creature before the end of your next turn.

Sneak Attack: Perfect Cut

As an action, you can make a special melee sneak attack, a perfect cut:

          Perfect Cut. You must make this attack with a melee weapon. On a hit, you gain the benefit of all the weapon’s properties regardless of whether the attack was made with advantage or was a critical hit. If the attack is made with advantage, you can forgo the advantage to replace the attack’s damage dice with a number of d10 equal to your sneak attack value.