Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Blade Mastery |
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Mastery of the
blade grants you the following benefits: •
You can use a bonus action to make a
ranged attack with a small, thrown weapon. You
make this attack with disadvantage. On a hit, you also have advantage on your
next attack against the target before the end of your turn. •
When you successfully parry an attack
with a parry weapon, you use your sneak attack option as if you made
an attack with advantage even if you do not have advantage against the
triggering creature before the end of your next turn. Sneak
Attack: Perfect Cut As
an action, you can make a special melee sneak attack, a perfect cut: •
Perfect Cut. You must make this
attack with a melee weapon. On a hit, you gain the benefit of all the
weapon’s properties regardless of whether the attack was made with advantage
or was a critical hit. If the attack is made with advantage, you can forgo
the advantage to replace the attack’s damage dice with a number of d10 equal
to your sneak attack value. |