Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Cunning Fighting

You use clever strategies to gain the upper hand in combat. Cunning fighting tactics give you the following abilities:

          As a bonus action, you can target one creature within 5 feet of you. The target must immediately make an opportunity attack against you if it has a reaction. On a hit, you can use your ‘deflect attack’ ability without using your reaction.

          When you hit a target within 5 feet of you that is one size larger than you or smaller with a sneak attack, you can immediately use a bonus action to attempt to trip the target. The target must succeed on a Strength or Dexterity saving throw (its choice) or fall prone.

Sneak Attack: Goading Attack

As an action, you can make a special melee or ranged sneak attack, a goading attack:

          Goading Attack. You must make this attack with a weapon against a creature that is unable to make a reaction. On a hit, you can add a number of d6 equal to your sneak attack value to the damage roll and the target has disadvantage on attack rolls against targets other than you until the end of its next turn.