Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Cunning Fighting |
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You use clever strategies to gain the upper hand in combat. Cunning
fighting tactics give you the following abilities: •
As a bonus action, you can target
one creature within 5 feet of you. The target must immediately make an
opportunity attack against you if it has a reaction. On a hit, you can use
your ‘deflect attack’ ability without using your reaction. •
When you hit a target within 5
feet of you that is one size larger than you or smaller with a sneak attack,
you can immediately use a bonus action to attempt to trip the target. The
target must succeed on a Strength or Dexterity saving throw (its choice) or
fall prone. Sneak Attack: Goading Attack As an action, you
can make a special melee or ranged sneak attack, a goading attack: •
Goading Attack. You
must make this attack with a weapon against a creature that is unable to make
a reaction. On a hit, you can add a number of d6 equal to your sneak attack
value to the damage roll and the target has disadvantage on attack rolls
against targets other than you until the end of its next turn. |