Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Cunning Fighting |
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You use clever strategies to gain the upper hand in combat. Cunning
fighting tactics give you the following abilities: •
As a bonus action, you can target
one creature within 5 feet of you. The target must immediately make an
opportunity attack against you if it has a reaction. On a hit, you can use
your ‘deflect attack’ ability without using your reaction. •
When you hit a target within 5
feet of you that is one size larger than you or smaller with a sneak attack,
you can immediately use a bonus action to attempt to trip the target. The
target must succeed on a Strength or Dexterity saving throw (its choice) or
fall prone. Sneak Attack: Goading Attack When you make your
sneak attack against a flat-footed creature, you can instead make a
special sneak attack, a goading attack: •
Goading Attack. In
addition to the sneak attack damage, the target has disadvantage on attack
rolls against targets other than you until the end of its next turn. |