Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Cunning Fighting

You use clever strategies to gain the upper hand in combat. Cunning fighting tactics give you the following abilities:

          As a bonus action, you can target one creature within 5 feet of you. The target must immediately make an opportunity attack against you if it has a reaction. On a hit, you can use your ‘deflect attack’ ability without using your reaction.

          When you hit a target within 5 feet of you that is one size larger than you or smaller with a sneak attack, you can immediately use a bonus action to attempt to trip the target. The target must succeed on a Strength or Dexterity saving throw (its choice) or fall prone.

Sneak Attack: Goading Attack

When you make your sneak attack against a flat-footed creature, you can instead make a special sneak attack, a goading attack:

          Goading Attack. In addition to the sneak attack damage, the target has disadvantage on attack rolls against targets other than you until the end of its next turn.