Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Poison Tactics |
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Your tactics include using poisons to your advantage and you know how
to apply quick and volatile poisons in combat: •
You can apply any poison to a weapon
as a bonus action instead of an action. •
You can use a bonus action to blow
poison powder at a creature within 10 feet of you. The target must succeed on
a Constitution saving throw or become poisoned until the end of your
next turn. You must have a poisoner’s kit to use this ability. Sneak
Attack: Envenomed Attack As an action, you can make a special melee or ranged sneak attack, an envenomed
attack: •
Envenomed Attacks. You
must make this attack with a weapon or ammunition covered in poison.
Alternatively, you can use a bonus action to apply a volatile poison to the
attack if you have a poisoner’s kit. On a hit, you can add a number of d6
equal to your sneak attack value to the damage roll. This damage is poison
damage. |