Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Poison Tactics

Your tactics include using poisons to your advantage and you know how to apply quick and volatile poisons in combat:

          You can apply any poison to a weapon as a bonus action instead of an action.

          You can use a bonus action to blow poison powder at a creature within 10 feet of you. The target must succeed on a Constitution saving throw or become poisoned until the end of your next turn. You must have a poisoner’s kit to use this ability.

Sneak Attack: Envenomed Attack

As an action, you can make a special melee or ranged sneak attack, an envenomed attack:

          Envenomed Attacks. You must make this attack with a weapon or ammunition covered in poison. Alternatively, you can use a bonus action to apply a volatile poison to the attack if you have a poisoner’s kit. On a hit, you can add a number of d6 equal to your sneak attack value to the damage roll. This damage is poison damage.