Rogue is under Reconstruction!
Apologies for the mess!
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Rogue |
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Rogue: Rogue Tactics |
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Rogues are masters
of versatility, each adopting unique strategies to outmanoeuvre their foes in
combat. The following rules
apply to your sneak attacks: •
The power of a sneak attack depends on
your sneak attack value as shown in the Rogue class table. •
A sneak attack is any attack that
refers to your sneak attack value. •
You can only make a sneak attack once
per turn. If a rogue tactics
ability calls for a saving throw, the DC equals 8 + your Dexterity modifier +
your proficiency bonus. |
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Martial Arts |
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You have received special training in the use of unarmed combat,
granting you the following benefits: •
You can deal 1d4 damage with unarmed
strikes instead of their normal damage and you treat your unarmed strikes as
if they have the crushing weapon
property. •
You can use a bonus action to make an
unarmed strike. Sneak Attack: Flurry of Blows As
a bonus action on your turn, you can make a special unarmed strike, a flurry
of blows: •
Flurry of Blows. To
make this attack, you must have already hit the target with an unarmed strike
on your turn. When you make this special attack, you can make another unarmed
strike against the target. You can keep making unarmed strikes against the
target until you have hit the target a total number of times on your turn
equal to your sneak attack value or until you miss the target, whichever
happens first. |