Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Martial Arts

You have received special training in the use of unarmed combat, granting you the following benefits:

          You can deal 1d4 damage with unarmed strikes and knuckle gloves instead of their normal damage and you treat your unarmed strikes as if they have the crushing weapon property.

          When you hit a creature with a sneak attack, you can use a bonus action to make an unarmed strike before the end of your turn.

Sneak Attack: Flurry of Blows

As an action, you can make a special melee sneak attack, a flurry of blows:

          Flurry of Blows. To make a flurry of blows, must use your bonus action to focus and prepare the attack. Make a number of unarmed strikes equal to your sneak attack value. You can only move up to 5 feet between of these each attack.