Rogue is under Reconstruction!

Apologies for the mess!

 

Rogue

 

Rogue: Rogue Tactics

Rogues are masters of versatility, each adopting unique strategies to outmanoeuvre their foes in combat.

The following rules apply to your sneak attacks:

          The power of a sneak attack depends on your sneak attack value as shown in the Rogue class table.

          A sneak attack is any attack that refers to your sneak attack value.

          You can only make a sneak attack once per turn.

If a rogue tactics ability calls for a saving throw, the DC equals 8 + your Dexterity modifier + your proficiency bonus.

 

Martial Arts

You have received special training in the use of unarmed combat, granting you the following benefits:

          You can deal 1d4 damage with unarmed strikes instead of their normal damage and you treat your unarmed strikes as if they have the crushing weapon property.

          You can use a bonus action to make an unarmed strike.

Sneak Attack: Flurry of Blows

As a bonus action on your turn, you can make a special unarmed strike, a flurry of blows:

          Flurry of Blows. To make this attack, you must have already hit the target with an unarmed strike on your turn. When you make this special attack, you can make another unarmed strike against the target. You can keep making unarmed strikes against the target until you have hit the target a total number of times on your turn equal to your sneak attack value or until you miss the target, whichever happens first.