Divine Domains
Twilight
For some, the twilight transition from light into darkness brings calm and even joy, as the day’s labors end and the hours of rest begin. For some, the darkness is a time for hunting.
Twilight Domain Spells
Eyes of Night
Beginning when you select this domain at 3rd level, you can see through the deepest gloom. You have darkvision out to a range of 120 feet.
Channel Divinity: Twilight Circle
Beginning at 6th level, you can use you channel divinity as an action to have a sphere of twilight emanate from.
The sphere is centred on you, has a 15-foot radius, and the area becomes dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die.
Allies in the area become immune to the frightened and charmed condition, and enemies have disadvantage on saving throws against those conditions.
Steps of Night
Beginning at 10th level, you can draw on the mystical power of night to rise into the air. Whenever you expend a use of your channel divinity, you gain a flying equal to your walking speed for 1 minute while you are in dim light or darkness.
Twilight Shroud
Starting at 14th level, you and creatures of your choice within 30 feet of you have advantage on Dexterity (stealth) checks and can take the hide action when they are in dim light or darkness, regardless of whether they are being observed.
Cleric Level |
Spells |
1 |
dark
tendrils, sleep |
3 |
darkness, moonbeam |
5 |
omen,
starlight motes |
7 |
fount of moonlight, phantasmal killer |
9 |
dream, hallow |