Divine Domains
Shelter
Gods of this domain shelter homesteads and promises protection to those in need. The gods’ faithful dwell in villages and towns on the borderlands, where they help bolster defences and seek out evils to defeat.
Shelter Domain Spells
Community’s Respite
Beginning at 3rd level, you can expend a spell slot of 1st level or higher when you take a short rest. At the end of that short rest, you and all allies who shared that rest with you regain 1d10 + your cleric level hit points. This healing increases by 2d10 for each spell slot level above 1st you spend in this way.
You can use this ability once between long rests.
Channel Divinity: Divine Protection
Starting at 6th level, you can use your channel divinity to protect your allies. As a bonus action, you grant each creature of your choice within 30 feet of you resistance to all damage until the end of your next turn.
Shelter of the Guardian
Starting at 10th level, you can shield others from harm at the cost of your own health.
When a creature within 15 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way. When you use this feature, you have advantage on your next attack roll or saving throw before the end of your next turn.
Emboldening Bond
Beginning at 14th level, you can forge an empowering bond among people who support one another.
As a bonus action, you choose willing creatures within 30 feet of you (this can include yourself). You create a magical bond among them for 1 minutes or until you use this feature again. While any bonded creature is within 10 feet of one other creature under the effect of the bond, the creature can roll a d4 whenever it makes an attack roll, an ability check, or a saving throw and add the result to the roll.
You can use embolding bond once and you regain the use of it whenever you use your channel divinity or when you finish a long rest.
Cleric Level |
Spells |
1 |
goodberries, protection from evil and good |
3 |
healing spirit, warding bond |
5 |
create food
and water, crusader’s mantle |
7 |
locate creature, private sanctum |
9 |
antilife
shell, wall of stone |