Divine Domains

Trickery

Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They’re patrons of thieves, scoundrels, gamblers, rebels, and liberators.

Trickery Domain Spells

Blessing of the Trickster

Starting when you choose this domain at 3rd level, you can use your action to grant yourself or a willing creature you touch advantage on Dexterity (Stealth) and Charisma (Deception) checks. This blessing lasts for 1 hour.

You can use this ability once between short or long rests.

 

Channel Divinity: Trickery’s Gift

At 6th level, you can use your channel divinity to bestow a blessing of trickery on creatures of your choice within 30 feet of you as an action. This gift lasts 1 minute. Blessed creatures gain the ability to turn invisible until the end of its next turn as a bonus action. Once a blessed creature has used this bonus action, that creature cannot use it again for the duration.

 

Friend of my Enemy

Beginning at 10th level, you can target one creature within 15 feet whenever you use you channel divinity. The creature must succeed on a Wisdom saving throw or use its reaction to make a melee attack against another creature of your choice within its reach.

 

Divine Trickster

When another creature attacks you or force you to make a saving throw, you can as a reaction choose another creature within 60 feet of you. That creature must immediately make a Wisdom saving throw. On a failed saving throw, you and the target creature swap places, and the target creature becomes the target of the triggering attack or effect.

Cleric Level

Spells

1

disguise self, hidden step

3

scorpid strike, pass without trace

5

enemies abound, nondetection

7

arcane eye, greater invisibility

9

modify memory, seeming