Divine Domains
Travel
Gods associated with the travel domain focus on aspects of safe journeys and the timely progression of events. The gods of protect travellers, represent getting from one place to another without harm, and guide rangers and scouts in their endeavours.
Travel Domain Spells
Guided Travels
Beginning at 3rd level, you can gain one of the following tool proficiencies whenever you finish a long rest: Cartographer’s tools, Navigator’s tools, Travel (land), Travel (water). This proficiency lasts until you use this ability to gain another proficiency from the list.
Guided Steps
Also beginning at 3rd level, you can use a bonus action to give a creature within 30 feet of you 40 feet fly speed until the beginning of your next turn. The creature also does not provoke opportunity attacks when it uses this movement.
You can use this ability once between short or long rests.
Channel Divinity: Quickest Route
Beginning at 6th level, you can use your channel divinity to teleport yourself to any point that you can see within 60 feet as an action. You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring up to two willing creatures of your size or smaller who are carrying gear up to their carrying capacity. These creatures must be within 5 feet of you when you use this ability.
God’s Speed
Starting at 10th level, you can double your speed as a bonus action until the end of your turn. When you use this ability, you also gain an additional action on your turn. That action can be used only to take the attack action (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
You can use this ability once and you regain the ability to use it whenever you use your channel divinity or when you finish a long rest.
Divine Traveller
At 14th level, you learn the teleport spell and it counts as a cleric spell for you.
In addition, you can use a bonus action on each of your turns to teleport yourself or an ally within 15 feet of you up to 15 feet to a point you can see.
Cleric Level |
Spells |
1 |
longstrider, jump |
3 |
spider climb, find traps |
5 |
fly phantom
steed |
7 |
dimension door, freedom of movement |
9 |
teleportation
circle, passwall |