Divine Domains
Life
The Life domain focuses on the vibrant positive energy that sustains all life. The gods of life promote vitality and health through healing the sick, caring for those wounded, and protecting all living things.
Life Domain Spells
Disciple of Life
Starting at 3rd level, you always have the cure wounds spell prepared.
In addition, your healing spells are more effective. Whenever you use a spell slot of 1st level or higher to cast a spell that restores hit points to a creature, the creature(s) regains additional hit points equal to twice the level of the spell slot used.
Channel Divinity: Preserve Life
Starting at 6th level, you can use your channel divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level + your Wisdom modifier. Choose any creatures within 30 feet of you and divide those hit points among them. You can’t use this feature on an undead or a construct.
Blessed Healer
Beginning at 10th level, the healing spells you cast on others heal you as well. When you use a spell slot to cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to your Wisdom modifier + twice the level of the spell slot used.
Supreme Healing
Starting at 14th level, when you restore hit points to a creature, you can also end one of the following conditions on the target: blinded, deafened, diseased, poisoned, weakened.
Cleric Level |
Spells |
1 |
protection
from evil and good, purify food and drink |
3 |
gentle repose, lesser restoration |
5 |
beacon of
hope, revivify |
7 |
aura of life, death ward |
9 |
channel
healing, raise dead |