Divine Domains
Knowledge
The gods of knowledge value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities or promote the practical knowledge of craft and invention.
Knowledge Domain Spells
Blessed Intuition
Beginning at 3rd level, you learn to focus your mind on any one creature that you can see within 30 feet of you as an action. You immediately learn the surface thoughts of the creature—what is most on its mind in that moment. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected.
You can also use this ability to detect the presence of thinking creatures you can’t see. When you use this ability, you can search for thoughts within 30 feet of you. The ability can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its surface thoughts as described above, even if you can’t see it. If more than one thinking creature that you are not aware of is within range, the DM chooses the target at random.
You can use this feature a number of times between long rests equal to your Wisdom modifier.
Channel Divinity: Blessing of Knowledge
Starting at 6th level, you can use your channel divinity to tap into a divine well of knowledge. As an action, you grant yourself or a willing creature you touch proficiency with one tool, weapon, or one of the following skills: arcana, history, medicine, nature, or religion. This effect lasts until you die, or until you use this channel divinity option again.
Divine Foreshadowing
Beginning at 10th level, you receive signs from your deity that allows you to predict danger.
Once between long rests when you roll initiative, you can choose to forgo rolling initiative. Instead, your initiative for that combat becomes 1 higher than the creature in that combat that rolled highest.
Visionary Medium
Starting at 14th level, you can share your divine knowledge with other creatures. Whenever you expend a use of your channel divinity, all other creatures of your choice within 30 feet of you gain advantage on all attack rolls and saving throws until the beginning of your next turn.
Cleric Level |
Spells |
1 |
comprehend
languages, identify |
3 |
augury, borrowed knowledge |
5 |
clairvoyance,
thought strand |
7 |
divination, locate creature |
9 |
legend lore,
visions of the past |