Divine Domains
Arcane
Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain govern and gatekeep the secrets of magic intimately.
Arcane Domain Spells
Blessing of Magic
When you choose this domain at 3rd level, you learn one cantrip of your choice from the arcane spell list. For you, this cantrip counts as cleric spell.
Expanded spell list
Your domain spell list also includes additional spells compared to other domain spell lists (already included on the domain spell list).
Channel Divinity: Arcane Shimmer
Beginning at 6th level, you can use your channel divinity to unleash a burst of magical energy in a 10-foot radius centred on yourself as an action. This energy manifests as a shimmering aura that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). For the duration allies within the aura gain advantage on saving throws against spells.
Magic Purge
Starting at 10th level, you can cast remove curse or dispel magic without expending a spell slot. When you cast one of these spells with this ability, it is cast as if you had expended a 5th level spell slot.
You can use this ability once between short or long rests.
Arcane Apostle
At 14th level, you choose four spells from the arcane spell list. They are always prepared and count as cleric spells for you. These spells must be of a level you can cast, as shown on the cleric table.
When you finish a long rest, you can choose one of these spells and replace it with another spell from the arcane spell list, which must also be of a level you can cast, as shown on the cleric table.
Cleric Level |
Spells |
1 |
detect magic,
identify, magic missile |
3 |
levitate, magic weapon, mind spike |
5 |
bestow curse,
dispel magic, magic circle |
7 |
arcane eye, dimensional anchor |
9 |
bestow magic
gift, planar binding |