Prancing Deer Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls with unarmed attacks. The creature must use the same modifier for both rolls.
Brush. Opportunity attacks against the creature have disadvantage.
Bulky. The template gains proficiency in Strength and Constitution saving throws.
Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 15 (+2). The creature’s maximum hit points also increase by 1 for each of your druid levels.
Multiattack: Thrusting Antlers. (counts as 2 wild traits). When the creature takes the attack action, it can use a bonus action to make an attack with thrusting antlers:
Thrusting Antlers. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, the creature can push the target up to 5ft away.
Special Attack: Powerful Kick. When the creature takes an attack action, it can replace one of its attacks with a special attack, a powerful kick.
Powerful Kick. Melee attack, reach 5 ft., 2d6 bludgeoning damage. On a hit, the creature can push the target up to 10 feet away from it.
Sure-footed. The creature gains a climb speed equal to its speed. If the creature already has a climb speed, it can increase that climb speed by 10 feet instead. The creature also has advantage on Strength (athletics) checks.
Sprinter. The creature can take the dash action as a bonus action.
Great Beast Spirits
Prancing Deer
The Prancing Deer spirit look after free spirited herd animals such as horses, antelopes, and goats.
Prancing
Deer Small or medium beast |
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Armor
Class 11 Speed 50 feet |
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Str 14 (+2) Int 3 (-4) |
Dex 14 (+2) Wis 12 (+1) |
Con 14 (+2) Cha 5 (-3) |
Special Fleet-footed escape. The creature can ignore the first 10 feet of difficult terrain it
moves through on a turn. |
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Actions Crushing
Hooves. Melee attack, reach 5 ft., 2d4 bludgeoning
damage. On a critical hit, the target’s speed is halved, and the target has disadvantage
on the next d20 roll it makes. |