Clever Monkey Wild Traits

This template has access to the following wild traits:

  • Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls with unarmed attacks. The creature must use the same modifier for both rolls.

  • Brush. Opportunity attacks against the creature have disadvantage.

  • Bulky. The template gains proficiency in Strength and Constitution saving throws.

  • Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.

  • Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 15 (+2). The creature’s maximum hit points also increase by 1 for each of your druid levels.

  • Rampage. When the creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.

  • Skilled Athlete. You gain proficiency in Acrobatics and Athletics.

  • Special Attack: Mighty Fists. When the creature takes an attack action, it can replace one of its attacks with a special attack, mighty fists:

    Mighty Fists. Melee attack, reach 5 ft., 2d6 bludgeoning damage. This attack has advantage if the creature moved at least 20 feet directly toward the target before making the attack. On a hit, the creature can push the target up to 5 feet away from it.

  • Special Attack: Strong Throw. When the creature takes an attack action, it can replace one of its attacks with a special attack, a strong throw:

    Strong Throw. Ranged attack, range (25/50), 1d6 bludgeoning damage. (you must be able to find something to throw to use this attack). The creature can also make an unarmed strike with this special attack. On a hit, the creature must forgo dealing damage and instead throw the target creature if it is at least two sizes smaller. When the creature throws another creature, both the thrown creature and the target takes the damage on a hit and the thrown creature is moved adjacent to the new target.

  • Sure-footed. The creature gains 30 feet climb speed. If the creature already has a climb speed, it increases that climb speed by 10 feet instead. The creature also gain advantage on athletics checks.

Great Beast Spirits

Clever Monkey

The Clever Monkey spirit looks after animals that are adept problem solvers and climbers such as great apes and monkeys.

Clever Monkey

Small or medium beast

Armor Class 13 (+1 from natural armour)

Speed 35 feet, climb 35 feet

Str 13 (+1)

Int 4 (-3)

Dex 14 (+2)

Wis 13 (+1)

Con 14 (+2)

Cha 4 (-3)

Senses -

Special

Deft Leap. The creature can move along vertical surfaces without falling during its move and its jump distance is doubled.

Actions

Crippling Bite. Melee Attack, reach 5 ft., 1d6 piercing damage. On a hit, the target’s speed is also reduced by 5 feet until the end of the target’s next turn.