Bulky Toad Wild Traits

This template has access to the following wild traits:

  • Bulky. The template gains proficiency in Strength and Constitution saving throws.

  • Darkvision. The creature gains darkvision to a range of 60 feet.

  • Keen senses (sight). The creature has advantage on Wisdom (Perception) checks that rely on sight.

  • Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 15 (+2). The creature’s maximum hit points also increase by 1 for each of your druid levels.

  • Multiattack: Crushing Jaw (counts as 2 wild traits). When the creature takes the attack action, it can use a bonus action to make an attack with a crushing jaw:

    Crushing Jaw . Melee attack, reach 5 ft., 1d10 bludgeoning damage. If this creature is already grappling the target, this attack automatically hits the target.

  • Natural Protection. The creature’s armour class becomes 16 instead of the template’s normal armour class and it does not add Dexterity to its armour class.

  • Protective Shell. When the creature takes bludgeoning, piercing, and slashing damage from an attack, the damage is reduced by an amount equal to the creature’s Constitution modifier.

  • Strong Leap. The creature gains proficiency in athletics and its jumping distance is doubled. Further, the creature does not need a running start to make a long or high jump.

  • Special Attack: Poisonous Bite. When the creature takes an attack action, it can replace one of its attacks with a special attack, a poisonous bite:

    Poisonous Bite. Melee Attack, reach 5 ft., 1d6 piercing damage and 1d6 poison damage. On a hit, the target must also make a Constitution saving throw or become poisoned until the end of its next turn.

  • Special Attack: Swallow Whole. When the creature takes an attack action, it can replace one of its attacks with a special attack, swallow whole:

    Swallow Whole. Melee attack, reach 5 ft., 1d6 piercing damage. The target must be grappled by the creature and at least one size smaller. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the creature, and it takes (3d6) acid damage at the start of each of its turns. The creature can have only one target swallowed at a time. If the creature dies or loses this attack, a swallowed creature is no longer restrained by the creature and can escape from the corpse using 5 feet of movement, exiting prone.

  • Sticky-footed. The creature gains a climb speed equal to its speed. If the creature already has a climb speed, it can increase that climb speed by 10 feet instead. The creature also gains the ability to move up, down, and across vertical surfaces and upside down along ceilings.

Great Beast Spirits

Bulky Toad

The Bulky Toad spirit look after amphibious animals such as frogs, salamanders, and tortoises.

Bulky Toad

Small or medium beast

Armor Class 13 (+2 from natural armour)

Speed 25 feet, swim 40 feet

Str 14 (+2)

Int 2 (-4)

Dex 13 (+1)

Wis 13 (+1)

Con 14 (+2)

Cha 4 (-3)

Senses -

Special

Amphibious. This creature can breathe air and water.

Vital Resilience. This creature has advantage on saving throw to avoid or end the diseased, poisoned, and weakened condition.

Actions

Locking Bite. Melee Attack, reach 5 ft., 1d6 piercing damage. On a hit, the target is also grappled. While grappling a target, this creature cannot attack another creature with its locking bite.