Divine Aspects
Unaligned or Neutral
Your deity is unaligned with the cosmic aspects, associated with planes closer connected to the material world, such as the Material planes, the Inner planes, or the House of Nature outside of the Great Wheel cosmology.
Neutral Aspect
You learn one of the following cantrips: elemental attunement, magic stone, mold earth, shape water.
Aspect Spells
The following spells are cleric spells for you:
1st level chromatic orb, earth tremor, fog cloud
2nd level spike growth, protection from poison, whither and bloom
3rd level erupting earth, meld into stone, protection from energy
4th level control water, life cycle, call spirit
5th level dream, wall of stone, skill empowerment
6th level call elemental, primordial ward
7th level etherealness, prismatic spray
8th level earthquake, tsunami
9th level astral projection, storm of vengeance
Channel Divinity: Channel Aspect
At 2nd level, you learn one of the following Channel Aspect options (see below):
Binding Yoke, Destroy Undead, Destructive Wrath, Masking Veil.
Channel Aspect Options
At 2nd level, you can choose one of the following channel divinity options based on your chosen divine aspect:
Channel Divinity: Binding Yoke
Required aspect: Evil, Order, Tyranny, Unaligned
Starting at 2nd level, you can use your channel divinity to bind creatures in mental or spiritual binds. As an action, each creature of your choice within 10 feet of you must make a Charisma saving throw. On a failed saving throw, a creature becomes restrained until the end of your next turn. This effect ends early for a creature if you move more than 10 feet away from it.
Channel Divinity: Destroy Undead
Required aspect: Good, Order, Peace, Unaligned
Starting at 2nd level, when you use your channel divinity to channel your divine aspect to destroy undead creatures. Roll a number of d8s equal to your Wisdom modifier. Undead creatures within 30 feet of you take radiant damage equal to the roll total.
In addition, if taking this damage leaves the undead creatures at or below a certain hit point threshold, as shown in the destroy undead table, it must make a Charisma saving throw or be instantly destroyed.
Cleric Level |
Hit point
threshold |
2nd
|
10 or lower |
5th
|
15 or lower |
8th
|
20 or lower |
11th
|
25 or lower |
14th
|
30 or lower |
17th
|
40 or lower |
20th
|
50 or lower |
Channel Divinity: Destructive Wrath
Required aspect: Chaos, Destruction, Evil, Unaligned
Starting at 2nd level, you can use your channel Divinity to wield the power of untamed destruction.
When you cast a cleric spell that deals damage, you can use your channel divinity to maximize the damage roll of a number of dice equal to your Wisdom modifier before you roll. You then roll the remainder of the dice and add the roll to the maximized damage dice (e.g. a cleric with 16 Wisdom who hits a creature with Guiding Bolt can maximize three of the spell’s four damage dice and roll the last damage dice to calculate how much damage they deal with the spell).
Channel Divinity: Masking Veil
Required aspect: Chaos, Freedom, Good, Unaligned
Starting at 2nd level, you can use your channel divinity to mask yourself and your allies. As an action, each creature of your choice within 30 feet becomes invisible until the beginning of your next turn and is teleported up to 10 feet to a point you can see. Affected creatures are also immune to the grappled and restrained condition while invisible in this way.
This effect ends early for a creature if it attacks or casts a spell.