Divine Aspects
Order
Your deity is aligned with the aspect of Order, associated with divine planes such as Mechanus in the Great Wheel cosmology.
Order Aspect
You learn one of the following cantrips: attention grab, clarity, cipher, mending.
Aspect Spells
The following spells are cleric spells for you:
1st level alarm, magnify gravity, true strike
2nd level arcane lock, immovable object, suggestion
3rd level clairvoyance, dispel magic, slow
4th level locate creature, compulsion, stoneskin
5th level dominate person, geas, wall of force
6th level globe of invulnerability, mass suggestion
7th level forcecage, teleport
8th level antimagic field, dominate monster
9th level imprisonment, time stop
Channel Divinity: Channel Aspect
At 2nd level, you learn one of the following Channel Aspect options (see below):
Binding Yoke, Commanding Presence, Destroy Undead.
Channel Aspect Options
At 2nd level, you can choose one of the following channel divinity options based on your chosen divine aspect:
Channel Divinity: Binding Yoke
Required aspect: Evil, Order, Tyranny, Unaligned
Starting at 2nd level, you can use your channel divinity to bind creatures in mental or spiritual binds. As an action, each creature of your choice within 10 feet of you must make a Charisma saving throw. On a failed saving throw, a creature becomes restrained until the end of your next turn. This effect ends early for a creature if you move more than 10 feet away from it.
Channel Divinity: Commanding Presence
Required aspect: Order, Peace, Tyranny
Starting at 2nd level, you can use your channel divinity to exert an intimidating presence over others.
As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. When a creature fails a saving throw against this channel divinity, you can also cause it to drop whatever it is holding.
Channel Divinity: Destroy Undead
Required aspect: Good, Order, Peace, Unaligned
Starting at 2nd level, when you use your channel divinity to channel your divine aspect to destroy undead creatures. Roll a number of d8s equal to your Wisdom modifier. Undead creatures within 30 feet of you take radiant damage equal to the roll total.
In addition, if taking this damage leaves the undead creatures at or below a certain hit point threshold, as shown in the destroy undead table, it must make a Charisma saving throw or be instantly destroyed.
Cleric Level |
Hit point
threshold |
2nd
|
10 or lower |
5th
|
15 or lower |
8th
|
20 or lower |
11th
|
25 or lower |
14th
|
30 or lower |
17th
|
40 or lower |
20th
|
50 or lower |