Divine Aspects

Order

Your deity is aligned with the aspect of Order, associated with divine planes such as Mechanus in the Great Wheel cosmology.

 

Order Aspect

You learn one of the following cantrips: attention grab, clarity, cipher, mending.

Aspect Spells

The following spells are cleric spells for you:

  • 1st level alarm, magnify gravity, true strike

  • 2nd level arcane lock, immovable object, suggestion

  • 3rd level clairvoyance, dispel magic, slow

  • 4th level locate creature, compulsion, stoneskin

  • 5th level dominate person, geas, wall of force

  • 6th level globe of invulnerability, mass suggestion

  • 7th level forcecage, teleport

  • 8th level antimagic field, dominate monster

  • 9th level imprisonment, time stop

Channel Divinity: Channel Aspect

At 2nd level, you learn one of the following Channel Aspect options (see below):

Binding Yoke, Commanding Presence, Destroy Undead.

 

Channel Aspect Options

At 2nd level, you can choose one of the following channel divinity options based on your chosen divine aspect:

Channel Divinity: Binding Yoke

Required aspect: Evil, Order, Tyranny, Unaligned

Starting at 2nd level, you can use your channel divinity to bind creatures in mental or spiritual binds. As an action, each creature of your choice within 10 feet of you must make a Charisma saving throw. On a failed saving throw, a creature becomes restrained until the end of your next turn. This effect ends early for a creature if you move more than 10 feet away from it.

Channel Divinity: Commanding Presence

Required aspect: Order, Peace, Tyranny

Starting at 2nd level, you can use your channel divinity to exert an intimidating presence over others.

As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. When a creature fails a saving throw against this channel divinity, you can also cause it to drop whatever it is holding. 

Channel Divinity: Destroy Undead

Required aspect: Good, Order, Peace, Unaligned

Starting at 2nd level, when you use your channel divinity to channel your divine aspect to destroy undead creatures. Roll a number of d8s equal to your Wisdom modifier. Undead creatures within 30 feet of you take radiant damage equal to the roll total.

In addition, if taking this damage leaves the undead creatures at or below a certain hit point threshold, as shown in the destroy undead table, it must make a Charisma saving throw or be instantly destroyed. 

Cleric Level

Hit point threshold

2nd

10 or lower

5th

15 or lower

8th

20 or lower

11th

25 or lower

14th

30 or lower

17th

40 or lower

20th

50 or lower