Divine Aspects
Evil
Your deity is aligned with the aspect of Evil, associated with divine planes such as the Gray Waste or Gehenna in the Great Wheel cosmology.
Evil Aspect
You learn one of the following cantrips: death touch, ghostly grasp, primal savagery, poison spray
Aspect Spells
The following spells are cleric spells for you:
1st level dissonant whisper, hex, ray of sickness
2nd level heat metal, darkness, spike growth
3rd level abyssal rift, bestow curse, vampiric touch
4th level charm monster, sickening radiance, summon undead spirits
5th level cloudkill, contagion, insect plague
6th level soul cage, circle of death
7th level creeping doom, power word pain
8th level antipathy/sympathy, maddening darkness
9th level power word kill, psychic scream
Channel Divinity: Channel Aspect
At 2nd level, you learn one of the following Channel Aspect options (see below):
Binding Yoke, Corrupting Touch, Destructive Wrath.
Channel Aspect Options
At 2nd level, you can choose one of the following channel divinity options based on your chosen divine aspect:
Channel Divinity: Binding Yoke
Required aspect: Evil, Order, Tyranny, Unaligned
Starting at 2nd level, you can use your channel divinity to bind creatures in mental or spiritual binds. As an action, each creature of your choice within 10 feet of you must make a Charisma saving throw. On a failed saving throw, a creature becomes restrained until the end of your next turn. This effect ends early for a creature if you move more than 10 feet away from it.
Channel Divinity: Corrupting Touch
Required aspect: Destruction, Evil, Tyranny
Starting at 2nd level, you can use your channel divinity to cause temporary corruption to take hold of a creature. As an action, a creature you touch must make a Wisdom saving throw. On a failed saving throw, the creature becomes charmed by you and confused until the end of your next turn. On its turn, if the creature rolls 9 or 10 when determining its behaviour for being confused, it must use its action on its turn to make an attack against a creature other than itself that you mentally choose. On a successful saving throw, the creature becomes frightened of you instead.
Channel Divinity: Destructive Wrath
Required aspect: Chaos, Destruction, Evil, Unaligned
Starting at 2nd level, you can use your channel Divinity to wield the power of untamed destruction.
When you cast a cleric spell that deals damage, you can use your channel divinity to maximize the damage roll of a number of dice equal to your Wisdom modifier before you roll. You then roll the remainder of the dice and add the roll to the maximized damage dice (e.g. a cleric with 16 Wisdom who hits a creature with Guiding Bolt can maximize three of the spell’s four damage dice and roll the last damage dice to calculate how much damage they deal with the spell).