Divine Aspects

Evil

Your deity is aligned with the aspect of Evil, associated with divine planes such as the Gray Waste or Gehenna in the Great Wheel cosmology.

 

Evil Aspect

You learn one of the following cantrips: death touch, ghostly grasp, primal savagery, poison spray

 

Aspect Spells

The following spells are cleric spells for you:

  • 1st level dissonant whisper, hex, ray of sickness

  • 2nd level heat metal, darkness, spike growth

  • 3rd level abyssal rift, bestow curse, vampiric touch

  • 4th level charm monster, sickening radiance, summon undead spirits

  • 5th level cloudkill, contagion, insect plague

  • 6th level soul cage, circle of death

  • 7th level creeping doom, power word pain

  • 8th level antipathy/sympathy, maddening darkness

  • 9th level power word kill, psychic scream

Channel Divinity: Channel Aspect

At 2nd level, you learn one of the following Channel Aspect options (see below):

Binding Yoke, Corrupting Touch, Destructive Wrath.

Channel Aspect Options

At 2nd level, you can choose one of the following channel divinity options based on your chosen divine aspect:

Channel Divinity: Binding Yoke

Required aspect: Evil, Order, Tyranny, Unaligned

Starting at 2nd level, you can use your channel divinity to bind creatures in mental or spiritual binds. As an action, each creature of your choice within 10 feet of you must make a Charisma saving throw. On a failed saving throw, a creature becomes restrained until the end of your next turn. This effect ends early for a creature if you move more than 10 feet away from it.

Channel Divinity: Corrupting Touch

Required aspect: Destruction, Evil, Tyranny

Starting at 2nd level, you can use your channel divinity to cause temporary corruption to take hold of a creature. As an action, a creature you touch must make a Wisdom saving throw. On a failed saving throw, the creature becomes charmed by you and confused until the end of your next turn. On its turn, if the creature rolls 9 or 10 when determining its behaviour for being confused, it must use its action on its turn to make an attack against a creature other than itself that you mentally choose. On a successful saving throw, the creature becomes frightened of you instead.

Channel Divinity: Destructive Wrath

Required aspect: Chaos, Destruction, Evil, Unaligned

Starting at 2nd level, you can use your channel Divinity to wield the power of untamed destruction.

When you cast a cleric spell that deals damage, you can use your channel divinity to maximize the damage roll of a number of dice equal to your Wisdom modifier before you roll. You then roll the remainder of the dice and add the roll to the maximized damage dice (e.g. a cleric with 16 Wisdom who hits a creature with Guiding Bolt can maximize three of the spell’s four damage dice and roll the last damage dice to calculate how much damage they deal with the spell).