Divine Aspects
Chaos
Your deity is aligned with the aspect of Chaos, associated with divine planes such as Limbo or Pandemonium in the Great Wheel cosmology.
Chaos Aspect
You learn one of the following cantrips: vicious mockery, frost bite, static pull, sorcerous burst.
Aspect Spells
The following spells are cleric spells for you:
1st level chaos bolt, colour spray, silvery barbs
2nd level alter self, crown of madness, enlarge/reduce
3rd level blink, protection from energy, vortex warp
4th level confusion, fabricate, fire shield
5th level insect plague, reincarnate, transmute rock
6th level call elemental, warping implosion
7th level mirage arcana, prismatic spray
8th level maddening darkness, reality break
9th level storm of vengeance, time ravage
Channel Divinity: Channel Aspect
At 2nd level, you learn one of the following Channel Aspect options (see below):
Destructive Wrath, Invoke Duplicity, Masking Veil
Channel Aspect Options
At 2nd level, you can choose one of the following channel divinity options based on your chosen divine aspect:
Channel Divinity: Destructive Wrath
Required aspect: Chaos, Destruction, Evil, Unaligned
Starting at 2nd level, you can use your channel Divinity to wield the power of untamed destruction.
When you cast a cleric spell that deals damage, you can use your channel divinity to maximize the damage roll of a number of dice equal to your Wisdom modifier before you roll. You then roll the remainder of the dice and add the roll to the maximized damage dice (e.g. a cleric with 16 Wisdom who hits a creature with Guiding Bolt can maximize three of the spell’s four damage dice and roll the last damage dice to calculate how much damage they deal with the spell).
Channel Divinity: Invoke Duplicity
Required aspect: Chaos, Destruction, Freedom
Starting at 2nd level, you can use your channel divinity to create an illusory duplicate of yourself. As an action, you can expend one use of your channel divinity to teleport up to 30 feet to an unoccupied space you can see, and you create a perfect visual illusion of yourself in the space you left. The duplicate lasts for 1 minute. For the duration, you gain the following benefits:
On your turn, you can move the duplicate up to 30 feet in any direction within 120 feet of yourself (though the duplicate only has the same type of movement that you have - e.g. if you have a fly speed, so does the duplicate).
You can see and hear as if you were in the duplicate’s space as well as your own.
You can cast spells as though you were in the duplicate’s space
When both you and your duplicate are within 5 feet of a creature that can see you both, you have advantage on attack rolls against that creature.
You can use a bonus action to teleport swapping places with the duplicate.
A dispel magic spell cast on the duplicate ends the effect early.
Channel Divinity: Masking Veil
Required aspect: Chaos, Freedom, Good, Unaligned
Starting at 2nd level, you can use your channel divinity to mask yourself and your allies. As an action, each creature of your choice within 30 feet becomes invisible until the beginning of your next turn and is teleported up to 10 feet to a point you can see. Affected creatures are also immune to the grappled and restrained condition while invisible in this way.
This effect ends early for a creature if it attacks or casts a spell.