Divine Aspects

Peace

Your deity is aligned with the aspect of Peace, associated with divine planes such as Mount Celestia or Arcadia in the Great Wheel cosmology.

 

Peace Aspect

You learn one of the following cantrips: blade ward, lull, message, read intent.

Aspect Spells

The following spells are cleric spells for you:

  • 1st level charm person, comprehend language, healing wind

  • 2nd level hold person, locate object, sun flare

  • 3rd level dispel magic, sending, tongues

  • 4th level summon celestial ally, charm monster, hallucinatory terrain

  • 5th level hold monster, legend lore, dream

  • 6th level globe of invulnerability, sunbeam

  • 7th level Sequester, symbol

  • 8th level demiplane, telepathy

  • 9th level power word heal, invulnerability

Channel Divinity: Channel Aspect

At 2nd level, you learn one of the following Channel Aspect options (see below):

Commanding Presence, Destroy Undead, Soothing Balm.

Channel Aspect Options

At 2nd level, you can choose one of the following channel divinity options based on your chosen divine aspect:

Channel Divinity: Commanding Presence

Required aspect: Order, Peace, Tyranny

Starting at 2nd level, you can use your channel divinity to exert an intimidating presence over others.

As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. When a creature fails a saving throw against this channel divinity, you can also cause it to drop whatever it is holding. 

Channel Divinity: Destroy Undead

Required aspect: Good, Order, Peace, Unaligned

Starting at 2nd level, when you use your channel divinity to channel your divine aspect to destroy undead creatures. Roll a number of d8s equal to your Wisdom modifier. Undead creatures within 30 feet of you take radiant damage equal to the roll total.

In addition, if taking this damage leaves the undead creatures at or below a certain hit point threshold, as shown in the destroy undead table, it must make a Charisma saving throw or be instantly destroyed. 

Cleric Level

Hit point threshold

2nd

10 or lower

5th

15 or lower

8th

20 or lower

11th

25 or lower

14th

30 or lower

17th

40 or lower

20th

50 or lower

 

Channel Divinity: Soothing Balm

Required aspect: Freedom, Good, Peace

Starting at 2nd level, you can use your channel divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to your Wisdom modifier + twice your cleric level. A creature can receive this healing only once whenever you take this action. Alternatively, if the target is suffering from one of the following conditions, you can end the condition for that target instead of healing it: burning, confused, diseased, frightened, poisoned, shocked.