Divine Aspects
Freedom
Your deity is aligned with the aspect of Freedom, associated with divine planes such as Arborea in the Great Wheel cosmology.
Freedom Aspect
You learn one of the following cantrips: clarity, instinct, message, shocking grasp.
Aspect Spells
The following spells are cleric spells for you:
1st level comprehend languages, expeditious retreat, hidden step
2nd level enhance ability, knock, pass without trace
3rd level fly, dispel magic, water breathing
4th level summon celestial ally, control water, greater invisibility
5th level creation, far step, steel wind strike
6th level globe of invulnerability, wind walk
7th level etherealness, teleport
8th level mind blank, telepathy
9th level astral projection, foresight
Channel Divinity: Channel Aspect
At 2nd level, you learn one of the following Channel Aspect options (see below):
Invoke Duplicity, Masking Veil, Soothing Balm
Channel Aspect Options
At 2nd level, you can choose one of the following channel divinity options based on your chosen divine aspect:
Channel Divinity: Invoke Duplicity
Required aspect: Chaos, Destruction, Freedom
Starting at 2nd level, you can use your channel divinity to create an illusory duplicate of yourself. As an action, you can expend one use of your channel divinity to teleport up to 30 feet to an unoccupied space you can see, and you create a perfect visual illusion of yourself in the space you left. The duplicate lasts for 1 minute. For the duration, you gain the following benefits:
On your turn, you can move the duplicate up to 30 feet in any direction within 120 feet of yourself (though the duplicate only has the same type of movement that you have - e.g. if you have a fly speed, so does the duplicate).
You can see and hear as if you were in the duplicate’s space as well as your own.
You can cast spells as though you were in the duplicate’s space
When both you and your duplicate are within 5 feet of a creature that can see you both, you have advantage on attack rolls against that creature.
You can use a bonus action to teleport swapping places with the duplicate.
A dispel magic spell cast on the duplicate ends the effect early.
Channel Divinity: Masking Veil
Required aspect: Chaos, Freedom, Good, Unaligned
Starting at 2nd level, you can use your channel divinity to mask yourself and your allies. As an action, each creature of your choice within 30 feet becomes invisible until the beginning of your next turn and is teleported up to 10 feet to a point you can see. Affected creatures are also immune to the grappled and restrained condition while invisible in this way.
This effect ends early for a creature if it attacks or casts a spell.
Channel Divinity: Soothing Balm
Required aspect: Freedom, Good, Peace
Starting at 2nd level, you can use your channel divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to your Wisdom modifier + twice your cleric level. A creature can receive this healing only once whenever you take this action. Alternatively, if the target is suffering from one of the following conditions, you can end the condition for that target instead of healing it: burning, confused, diseased, frightened, poisoned, shocked.