Bardic Tradition
Minstrel
A wandering storyteller and musician who spreads tales of heroism and folklore through song and poetry.
Skilled Minstrel
You gain proficiency in one of the following skills: History, Performance, or Persuasion
Expert Musician
You also choose one instrument you are proficient with. You gain expertise with this instrument.
Dissonant Chord
If you are concentrating on a spell or an effect, you can stop concentrating on that spell or effect as a bonus action by expending a bardic performance die. When you do so, roll your bardic performance die. All creature within 30 feet of you take thunder damage equal to the result of the roll. Any creature that rolls a Constitution saving throw to maintain concentration on a spell as a result of this damage makes that saving throw with disadvantage.
Wandering Minstrel
Once between short or long rests, you can grant yourself advantage on one Charisma ability check.
Minstrel’s Performance
Beginning at 10th level, you can expend one of your bardic performance dice to start a minstrel’s performance as a bonus action. On subsequent turns, you must use your bonus action to maintain the minstrel’s performance. You can maintain your minstrel’s performance for up to 1 minute or until you stop concentrating (as if you were concentrating on a spell).
For the duration, you can grant one creature within 60 feet of you that can hear you one of the following benefits when you activate this ability or use a bonus action to maintain it:
Soothing Verse. Target creature gains temporary hit points equal to a roll of your bardic performance die + your Charisma modifier.
Spiteful Verse. Target creature must make a Constitution saving throw or take thunder damage equal to a roll of your bardic performance die + your Charisma modifier.
Slow Verse. Target creature has its speed reduced by 10 feet until the beginning of your next turn.
Upbeat Verse. Target creature has its speed increased by 10 feet until the beginning of your next turn.
You must be wielding an instrument to use this ability.
Epic Ballad
Beginning at 14th level, when you use your bardic performance feature, you can have all inspired creatures gain the effect of all your bardic charms instead of only one. In addition, any creature that is inspired by your bardic performance can use the bardic performance die one additional time before the effect ends for that creature.
You can use this ability once between long rests.