Bardic Tradition
Fortune Teller
A mystical bard who uses divination and prophetic songs to guide others, often foreseeing future events through cryptic verses.
Skilled Fortune Teller
You gain proficiency in one of the following skills: Deception, Insight, or Performance
Grim Sign
You can expend a bardic performance die to curse a creature with a grim sign. The creature must make a Charisma saving throw. On a failed saving throw, you roll your bardic performance die once on each turn when the cursed creature is hit by an attack. The cursed creature takes additional necrotic damage equal to the roll. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A remove curse spell cast at 3rd level removes this curse.
You can use this ability once between short or long rests.
Prophetic Vision
You can expend a bardic performance die as a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one bardic performance die as if it was inspired by your bardic performance.
Once within the next hour, the creature can add the bardic performance die (no action required) to a failed ability check, attack roll, or saving throw, potentially turning the result into a success. The effect ends once the creature has used the bardic performance die to turn a roll into a success.
Seer’s Magic
At 10th level, you learn the augury and contact other plane spells. You can cast each of these spells once between long rests without expending a spell slot.
In addition, when you use a spell slot of 1st level or higher to cast a divination spell, you regain one spend bardic performance die.
Doomsayer
Beginning at 14th level, you can expend a bardic performance die as a reaction whenever a creature within 60 feet of you takes damage. Roll two Bardic performance dice and add the result to the triggering damage roll.