Bardic Tradition

Acrobat

A physically adept performer who uses feats of agility and strength to captivate audiences, often incorporating elements of storytelling through their movements.

 

Skilled Acrobat

You gain proficiency in one of the following skills: Acrobatics, Athletics, or Performance.

 

Tumbling Performance

As a bonus action, you can expend one of your bardic performance dice to start a tumbling performance. On subsequent turns, you must use your bonus action to maintain the tumbling performance. You can maintain your tumbling performance for up to 1 minute or until you stop concentrating (as if you were concentrating on a spell).

For the duration, you gain the benefit of a disengage action on each of your turns and you can move through an enemy's space regardless of size until the end of your turn. For the duration, when you make a Strength or Dexterity ability check, you can roll your bardic performance die and add the number rolled to your ability check.

Acrobat’s Evasion

Beginning at 10th level, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

 

Supernatural Tumbler

Also beginning at 10th level, your tumbling performance becomes even more impressive.

While concentrating on your tumbling performance, your speed increases by 10 feet and you can move along vertical surfaces and across liquids on your turn without falling during your move.

 

Inspired Evasion

Beginning at 14th level, whenever a creature adds your bardic performance die to a Dexterity saving throw against an effect that allows it to take only half damage on a successful save, instead takes no damage if it succeeds on the saving throw.