Infusions

Prototype Construct

You can imbue a specially prepared construct worth at least 100gp with life. This infusion grants you a prototype construct using the prototype construct template (see below). You must be a spellcaster to attune to the prototype construct. The prototype construct’s melee attacks count as simple weapons as well as unarmed strikes.

The prototype construct acts independently of you, but it always obeys your commands. In combat, the prototype construct takes its turn immediately after your turn.

The prototype has the following infusion options:

  • Weapon Platform. Your construct has several legs and receives a climbing speed equal to its walking speed and has the ability to move up, down, and across vertical surfaces and upside down along ceilings. The construct also carries a special cannon that you can activate as an action if you are within 60 feet of the construct. Whenever you fire the cannon, you make a spell attack against a creature you can see within 300 feet of the construct. On a hit, the cannon deals 3d12 thunder damage. Once fired, the cannon cannot fire again until you finish a long rest or until you expend a spell slot as an action when you touch the cannon to reload it. When you reload the cannon with a spell slot of 2nd level or higher, the cannon deals an additional 1d12 thunder damage on a hit for each spell slot level above 1st.

  • Golem. The construct’s strength score becomes 16 instead of 12, its maximum hit points is doubled and it gains a +2 bonus to armour class. The construct also has hands which it can it can also use to make attacks. As an action, the construct can make two iron slam attacks instead of its iron bite attack:

    Iron Slam. Melee Attack, reach 5 feet, one target. Hit: 1d4 bludgeoning damage.

  • Protector. The construct can as an action emit a burst of protective energy that protects itself and each creature of your choice within 10 feet of it with a special ward. The ward has hit points equal to twice your level + the creator’s Intelligence modifier and lasts until the end of the construct’s next turn. Whenever a protected target takes damage, the ward takes the damage instead. If this damage reduces a ward to 0 hit points, the target takes any remaining damage. If the target is ever more than 10 feet from the construct, it also loses the ward’s protection. The construct can use this ability once between short or long rests.

Prototype Construct

Medium construct

Armor Class 14 (natural armour)

Hit Points 10 + the creator’s level

Speed 30 feet

Str 12 (+1)

Int 6 (-2)

Dex 14 (+2)

Wis 14 (+2)

Con 15 (+2)

Cha 8 (-1)

Save Proficiencies Con, Int

Skill Proficiencies Investigation, Stealth

Senses Darkvision 60 feet

Languages Common

Special

Restorative. When someone casts mending on the prototype construct, it can immediately roll a hit dice to regain hit points equal to the roll + the caster’s spellcasting ability modifier.

Actions

Iron Bite. Melee Attack, reach 5 feet, one target. Hit: 1d8 piercing damage.