Infusions
Homunculus Servant
You know how to create a special homunculus servant (see the template below). Creating this infusion requires a gem worth at least 100gp and a drop of blood from a humanoid. The homunculus servant takes on a disfigured humanoid shape resembling the creature that provided the blood. Only the creature whose blood was used to create the homunculus can attune to it.
The homunculus acts independently of you, but it always obeys your commands. In combat, the homunculus takes its turn immediately after your turn. You can also use an action on your turn to see and hear what the homunculus sees and hears until the beginning of your next turn.
The homunculus has the following infusion options:
Restorative Servant. When the homunculus takes damage, you can, as a reaction, expend a spell slot to immediately heal the homunculus. The homunculus heals 2d8 per level of the spell slot you expend.
Spell Servant. You can cast any of your spells through the homunculus as if you were in the homunculus’ space.
Winged Servant. The homunculus has 40 feet fly speed and it doesn't provoke opportunity attacks when it moves out of an enemy's reach.
Homunculus
Servant Tiny Construct |
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Armor
Class 13 Hit
Points 10 + the creator’s level Speed 30 feet |
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Str 4 (-3)
Int 12 (+1) |
Dex 16 (+3) Wis 14 (+2) |
Con 15 (+2) Cha 8 (-1) |
Save Proficiencies
Con, Int Skill
Proficiencies Investigation, Stealth |
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Senses Darkvision 60
feet Languages Common |
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Special Life Drain. When another
creature is reduced to 0 hit points within 10 feet of the Homunculus, it can
use a reaction to have itself and the creature attuned to it regain hit
points equal to the creator’s Intelligence modifier. |
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Actions Bite. Melee Attack using Dexterity for
attack and damage rolls instead of Strength, reach 5 feet, one target. Hit: 1d6 piercing
damage. If this attack reduces a creature to 0 hit points, the homunculus can
immediately use its life drain ability without using a reaction. Force
Strike.
Ranged
Attack, range (30/90), one target you can see. Hit: 1d4 force damage. |