Infusions

Necrotic Talisman

You infuse an amulet with dark magic. While you wear the amulet, you can infuse your unarmed strikes with necrotic energy as a bonus action until you use another bonus action to end the effect. For the duration, unarmed strikes use the creator’s Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls and the damage dice changes to 1d6 necrotic damage.

The amulet has the following infusion options:

  • Dark Magic. When you cast a spell that deals damage, you can change its damage to necrotic damage for that casting. You can use this ability once between short or long rests. When you use this ability, the spell also counts as a necromancy spell for this casting.

  • Drain Life. When you deal necrotic damage to a creature, you regain a number of hit points equal to the damage the creature takes. You can use this ability once between long rests.

  • Necrotic Surge. When you hit a creature with an attack, you can have the attack deal an additional number of d10 necrotic damage equal to the creator’s Intelligence modifier. You can use this ability once between long rests.