Infusions

Magic Cloak

You imbue a cloak or hooded clothes with useful magic. Pulling the hood up or down requires a bonus action. The cloak has the following infusion options:

  • Cloak of Hiding. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's colours shifts to camouflage you.

  • Cloak of the Ray. While wearing this cloak with its hood up, you can breathe underwater, and you have 60 feet swim speed.

  • Cloak of Teleportation. While wearing this cloak with the hood up, you can use an action to teleport. You can teleport to any other spot within 100 feet. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as ‘20 feet straight downward’ or ‘upward to the northwest at a 45- degree angle, 30 feet.’ If you would arrive in a place already occupied by an object or a creature, you take 4d6 force damage, and the cloak fails to teleport you. This ability can be used once between long rests.