Infusions
Infused weapon
You imbue magic into a weapon of your choice. The weapon has the following infusion options:
Elemental Weapon. As a bonus action, you can imbue the weapon with one of the following damage types: acid, cold, fire, lightning, thunder, poison (chosen when the weapon is infused) for 1 minute. For the duration, you deal an additional 1d6 damage of the chosen type the first time you hit a creature with the weapon on each turn. You can use this ability once between short or long rests.
Magic Weapon. This magic weapon grants you a +1 bonus to attack and damage rolls made with it.
Sorcerous Weapon. If you can cast spells, you can use your spellcasting ability modifier instead of Strength or Dexterity modifier, for the attack and damage rolls with this weapon.