Infusions

Infused weapon

You imbue magic into a weapon of your choice. The weapon has the following infusion options:

  • Elemental Weapon. As a bonus action, you can imbue the weapon with one of the following damage types: acid, cold, fire, lightning, thunder, poison (chosen when the weapon is infused) for 1 minute. For the duration, you deal an additional 1d6 damage of the chosen type the first time you hit a creature with the weapon on each turn. You can use this ability once between short or long rests.

  • Magic Weapon. This magic weapon grants you a +1 bonus to attack and damage rolls made with it. 

  • Sorcerous Weapon. If you can cast spells, you can use your spellcasting ability modifier instead of Strength or Dexterity modifier, for the attack and damage rolls with this weapon.