Ancestry: Genasi
Base features
Creature Type. Humanoid
Size. Medium (about 6-8 feet tall)
Speed. 30 feet
Lifespan. 120 years on average
Genasi Ancestry Traits
Low-light Vision. You can see in dim light is if it was bright light.
Elemental Adaption. You know the absorb elements spell and you can cast it a number of times equal to your proficiency modifier between long rests without expending a spell slot.
Genasi Heritage Features
Choose one heritage feature:
Air Genasi Heritage. As an air genasi, you gain the following benefits:
Air Attunement. You have resistance to thunder damage and as a bonus action you gain a fly speed equal to your walking speed until the end of your turn.
Air Magic. All spells you cast with an ancestry trait deal thunder damage instead of their normal damage.
Earth Genasi Heritage. As an earth genasi, you gain the following benefits:
Earth Attunement. You have resistance to acid damage. You can also give yourself resistance to bludgeoning, piercing, and slashing damage until the beginning of your next turn as a bonus action. You can use this feature a number of times between long rests equal to your proficiency bonus.
Earth Magic. All spells you cast with an ancestry trait deal acid damage instead of their normal damage.
Fire Genasi Heritage. As a fire genasi, you gain the following benefits:
Fire Attunement. You have resistance to fire damage and you know the produce flame cantrip. At 5th level, you also learn the burning hands spell and you can cast it once between long rests with this feature. When you cast burning hands with this feature, treat the spell as cast with a spell slot level equal to your proficiency bonus.
Fire Magic. All spells you cast with an ancestry trait deal fire damage instead of their normal damage.
Water Genasi Heritage. As a water genasi, you gain the following benefits:
Water Attunement. You have a swim speed equal to your walking speed. You can also breathe air and water, and you have resistance to cold damage. At 5th level, you also learn the create and destroy water and the water walk spells and can cast them once each between long rests without expending a spell slot.
Water Magic. All spells you cast with an ancestry trait deal cold damage instead of their normal damage.