Ancestry: Dragonborn
Base features
Creature Type. Humanoid
Size. Medium (about 6-8 feet tall)
Speed. 30 feet
Lifespan. 90 years on average
Dragonborn Ancestry Traits
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal 1d6 slashing damage, instead of the damage normal for an unarmed strike. You can treat your claws as simple weapons with the light weapon size property.
Low-light vision. You can see in dim light is if it was bright light.
Powerful Build. You have advantage on any saving throw you make to end the grappled condition on yourself. You also count as one size larger when determining your carrying capacity, the weight you can push, drag, or lift, and the size of creatures you can affect with your abilities and attacks.
Natural armor. Your skin is covered by a thin sheen of dragon scales. When you aren’t wearing armor, your AC equals 12 + your Dexterity modifier.
Dragonborn Heritage features
You gain the dragon heritage feature:
Draconic Heritage. As a descendant from ancient dragons, you have choose one of the following damage types: acid, cold, fire, lightning, or poison. You have resistance to this damage type. You also gain the following benefits:
Breath Weapon. As a bonus action on your turn, you can use a special dragon breath weapon exhaling elemental energy in either a 15-foot cone, or a 30-foot line that is 5 feet wide. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 2d6 damage of the same type you chose for this heritage feature. On a successful save, a creature takes half as much damage. This damage increases by 1d6 when you reach the following character levels: 5th level (3d6), 11th level (4d6), and 17th level (5d6). You can use this breath attack a number of times equal to your proficiency bonus between long rest.