Sorcerous Origin

Wild Mage

These sorcerers draw power from the raw forces of chaos that underlie creation itself. Their magic may stem from exposure to unstable planar energies, a blessing from a fey or demon, or a mere fluke of birth. Whatever its origin, this untamed power churns within them, seeking release.

Wild magic manifestation spells

Wild Magic

If you cast the spell using sorcery points, you roll a d20 immediately after you cast that spell. If you roll below the level of the spell you cast, roll on the wild magic surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your metamagic, and if it normally requires concentration, it doesn’t require concentration in this case. Instead, the spell lasts for its full duration.

If you replace a spell from you manifestation spell list, the new spell must be a conjuration or evocation spell from the arcane spell list.

Chaos Manifestation

Starting at 3rd level, your body is noticeably marked by the chaotic magic that flows through you. Your hair may change color overnight, small sparks or whimsical shapes dance around your head as you speak, or one of your eyes constantly shifts in size. Your presence is a constant reminder of the wild, unpredictable nature of your magic.

You gain the following ability:

  • Tides of Chaos. You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

When you have used this ability and until you regain it, you must roll two d20 each time you cast a spell from your chaos manifestation spell list instead of one and take the lower roll. You regain the use of this feature if one of your chaos manifestation spells cause a wild magic surge.

 

Controlled Chaos

At 10th level, you can use chaotic energy to intensify your spells. When you roll damage for a spell and roll the highest number possible on any of the dice, choose damage dice of the spell, roll it again and add that roll to the damage. You can gain this effect a number of times up to your Charisma modifier each turn.

Also, if your tides of chaos ability did not make you roll 2d20 to see if you triggered a wild magic surge, you can instead choose to roll twice on the wild magic surge table and take any of the two results, discarding the other.

 

Chaotic Instigator

Beginning at 14th level, as a bonus action, you exude wild magic around you for 10 minutes or until you lose concentration (as if you were concentrating on a spell). Each time another creature you can see casts a spell within 30 feet of you, you can roll a d20. If you roll below the level of the spell that was cast, roll on the wild magic surge table (click link) to create a magical effect. If that effect is a spell, it is too wild to be affected by your metamagic, and if it normally requires concentration, it doesn’t require concentration in this case. Instead, the spell lasts for its full duration. When this ability triggers a wild magic surge, you choose whether the creature that cast the triggering spell or you count as the caster after you have seen the effect of the wild magic surge roll.

Once you use this ability, you can’t use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Sorcerer Level

Spells

3

chaos bolt, colour spray, enlarge/reduce

4

mischief

5

vortex warp

6

blink

7

polymorph

8

confusion

9

rockfall