Sorcerous Origin

Dragon Descendant

These sorcerers manifest physical traits of dragon lineages and channel elemental forces with unmatched potency. Though a few bloodlines are well known, most remain shrouded in obscurity.

Dragon manifestation spells

Dragon Magic

If you expend sorcery points to cast a spell from the dragon manifestation spell list that deals damage or provides resistance to a type of damage, the damage type of the spell changes to match the damage type of your draconic heritage (see below) and you can your Charisma modifier to the spell’s damage roll.

If you replace a spell from you manifestation spell list, the new spell must be an evocation or an abjuration spell from the arcane spell list.

Draconic Manifestation

Beginning from 3rd level, you take on draconic features and your skin becomes covered by a thin sheen of dragon-like scales or protruding horns granting you the following benefits:

  • Dragon Hide. You gain a +1 bonus to armour class when you are not wearing an armour, shield, or helmet.

  • Dragon Tongue. You can also speak, read, and write draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

You must also choose one type of draconic ancestry. The damage type influences some of the features you gain from this sorcerous manifestation:

Draconic Heritage (Chose one)

  • Black or Copper. Acid

  • Blue or Bronze. Lightning

  • Brass, Gold, or Red. Fire

  • Gem. Thunder

  • Green. Poison

  • Silver or White. Cold

 

Draconic Affinity

Starting at 10th level, you gain resistance to the damage type associated with your draconic heritage.

You also sprout a pair of dragon wings from your back, giving you a 60 feet fly speed. You can’t wear armour unless the armour is made to accommodate these wings.

 

Draconic Presence

Beginning at 14th level, you can channel the dreadful presence of your dragon ancestor, causing those around you to become awestruck or frightened.

As an action, you draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 10 minutes or until you lose your concentration (as if you were concentrating on a spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed or frightened by you until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

Once you use this ability, you can’t use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Sorcerer Level

Spells

3

burning hands, cause fear, alter self

4

dragon’s breath

5

fireball

6

protection from energy

7

stoneskin

8

wall of fire

9

cone of cold