Primal Instincts

Unnerving Rage

When you use you persistent rage feature, you also gain the following benefit until the rage ends:

  • When you reduce an enemy to 0 hit points or score a critical hit, one creature of your choice within 30 feet of you must make a Wisdom Saving throw. On a failed save, the creature becomes frightened of you until the end of its next turn and must use its reaction to move up to its speed away from you. If the creature cannot get at least 30 feet away from you, it will instead move as far as it can, and be forced to use the dodge action on its next turn. This ability has no effect if the target cannot see and hear you and a target has disadvantage on the Wisdom saving throw if it already has the frightened condition.

Rage Power: Unnerving Rage

Starting at 11th level, you can make a special melee attack with a weapon you wield as an action once during your rage, a howling attack:

  • Howling attack. On a hit, you can attempt to frighten creatures within 30 feet of you with a terrifying howl. Each creature of your choice that can hear you within 60 feet of you must make a Wisdom saving throw or become frightened of you for 1 minute. An affected creature can repeat this save at the end of each of their turns, ending this effect on themselves on a success. Once a creature has succeeded on this saving throw, it is immune to this effect for 24 hours.