Primal Instincts
Feral Rage
When you enter your persistent rage feature, you transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a both unarmed strikes as well as simple melee weapon for you.
Each time you enter a persistent rage, you can choose one of the following transformations:
Feral Bite. Your mouth transforms into a bestial maw or great mandibles (your choice). When you attack with your feral bite, it deals 1d8 piercing damage on a hit and has the brutal property. Once on each of your turns, you can make an attack with your feral bite (no action required by you) if you have not already attacked with your bite on that turn.
Feral Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. Your claws each deal 1d6 slashing damage on a hit and have the tearing property. Once on your turn, when you make an attack with one of your claws, you can make an additional attack with the other claw. In addition, if you move at least 20 feet towards a target you can make a special attack with your claws as a bonus action, dealing 2d6 + your strength modifier slashing damage on a hit.
Feral Tail. You grow a scaly or bulky tail, which deals 1d6 bludgeoning damage on a hit and has the reach property. As a bonus action you can make a special sweeping attack with the tail targeting a number of creatures equal to your rage potency within your reach. Each targeted creature must be adjacent to at least one other targeted creature. On a hit, a creature must succeed on a Strength saving throw or be knocked prone.
Rage Power: Feral Rage
Starting at 11th level, you immediately manifest one feral rage transformation until the end of your turn (no action required by you). You can use this ability once per rage.