Primal Instincts
Raging Storm
When you use your persistent rage, you emanate a magical, stormy aura. The stormy aura extends 10 feet from you in every direction, but not through total cover. When you enter your persistent rage and on subsequent turns as a bonus action, you can activate your stormy aura, gaining the listed effect until the end of your rage.
Each time you use your persistent rage choose one of the following options for your stormy aura:
Blizzard. All other creatures treat the area inside the stormy aura as difficult terrain until the beginning of your next turn.
Gale. Any creature you hit with an attack is pushed up to 10 feet to any other place within the stormy aura (chosen by you) as if moved by a powerful wind.
Sandstorm. All other creatures in your stormy aura take fire damage equal to your rage potency at the end of your turn.
Rage Power: Raging Storm
Once during a rage, you can use one of the following abilities as a reaction when a creature hit you with a melee attack:
Blizzard. The triggering creature must succeed on a Strength saving throw or become restrained by ice until the end of its next turn.
Gale. The triggering creature must succeed on a Dexterity saving throw or be pushed up to 30 feet directly away from you.
Sandstorm. The triggering creature takes 2d6 + half your barbarian level fire damage and starts burning.