Primal Instincts

Angry Spirits

When you use you persistent rage feature, you also gain the following benefit until the rage ends:

  • The first creature you hit with a melee attack on your turn is haunted by shrieks and nightmarish visions until the beginning of your next turn. These spirits deal 1d4 psychic damage each 5 feet the target moves away from you.

Rage Power: Angry Spirits

Starting at 11th level, you can have a creature that starts its turn within 5 feet of you make a Wisdom saving throw when you use a bonus action to rage. On a failed saving throw, the creature is frightened until the end of your next turn and must take the disengage action on its turn if it is able, and move as far away from you as possible.