Martial Archetype

Tactician

Tacticians are fighters who excel at commanding the battlefield. These fighters turn the tides of battle and guide their allies.

 

Commander

As a tactician you win combats with other tools than brute strength.

Once on each of your turns, you can use one of the following abilities. You can use any combination of these commands up to three times between short or long rests:

  • Commander’s Strike. As a bonus action, you can choose a friendly creature who can see or hear you. That creature can immediately use its reaction to make one attack with a weapon.

  • Bait and Switch. When an allied creature within 5 feet of you is attacked, you can use a reaction to swop places with that creature if the creature is willing. The attack targets you instead and the attack is made with disadvantage.

  • Shield Formation. As a bonus action, creatures of your choice wielding a shield get a +5 bonus to armour class until the beginning of your next turn. A creature must use its reaction and be adjacent to you or another creature that has used its reaction on this ability to get this bonus. If you are wielding a shield, you also get this bonus. Any creature loses this armour bonus if it is ever not next to you or another creature with this armour bonus

 

Strategic Actions

When you use your second wind, you immediately get two additional actions on your turn that you can only use to take any combination of the Dash, Disengage, Dodge, Hide, or any one action you can use to use an object or activate a magic item.

You can only take each of these actions once when you use your Second Wind (e.g. you can dash and dodge or you can disengage and hide).

Tactical Assessment

Starting at 10th level, you can make the roll with advantage when you roll initiative or make an Intelligence (investigation), an Intelligence (history), or a Wisdom (insight) checks related strategies and battlefields.

In addition, when you use your Strategic Actions feature, you can take the Attack action (one weapon attack only) as one of your additional actions.

 

Warlord

Beginning at 15th level, the abilities you gained from your commander feature gain additional benefits when you use it:

  • Commander’s Strike. Up to two friendly creatures can use their reaction to make an attack when you use this ability.

  • Bait and Switch. Both you and the creature you switch places with gets the +5 bonus to armour class until the start of your next turn when you switch places.

  • Shield Formation. All creatures you target with this ability can also immediately push another creature of its choice up to 5 feet away from it as part of using its reaction to gain the benefit of the shield formation ability.