Martial Archetype

Dragon Rider

These fighters have formed a magical bond with a dragon, maybe they raised a dragon from it hatched or the magic was bestowed upon the fighter by a dragon god. Regardless, the dragon and the fighter's spirits are bound to one another.

 

Dragon Companion

As a dragon rider, you can spend 1 hour to magically summon a dragon companion that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you and uses the small dragon companion template.

  • The dragon companion is friendly to you and your companions, and it obeys your commands.

  • You and the dragon understand each other regardless of language and you have an instinctive bond with it that allows you to fight as a seamless unit.

  • The Dragon companion has a number of hit dice [d10s] equal to your fighter level and it uses your proficiency bonus.

  • When you first gain this feature, choose a draconic heritage (see below) for your dragon which determines the damage type of the companion’s breath weapon as well as the companions damage immunity.

In combat, the dragon companion shares your initiative count and you take your turns simultaneously. The dragon companion can move, take actions, and use its reaction on its own, though it can only make a bite attack when it takes the attack action unless you command it with an action or a bonus action (see the companion stat block). The DM may allow the dragon companion to take other actions, such as interacting with objects. If you are incapacitated, the dragon companion can take any action of its choice on your turn.

The dragon companion remains until it is reduced to 0 hit points, until you use this feature to summon the companion again, or until 1 hour after you die. Anything the dragon companion is wearing or carrying is left behind when the dragon companion vanishes.

Once you summon the dragon companion, you can’t do so again until you finish a long rest.

Draconic Heritage (choose one)

  • Black or Copper. Acid, Dexterity saving throw*

  • Blue or Bronze. Lightning, Dexterity saving throw*

  • Brass, Red or Gold. Fire, Dexterity saving throw*

  • Gem. Thunder, Constitution saving throw*

  • Green. Poison, Constitution saving throw*

  • Silver or White. Cold, Constitution saving throw*

*The save DC equals 8 + your proficiency bonus + the companions Constitution modifier.

 

Dragon Flight

When you use your second wind feature, you can also have your dragon companion regain the same amount of hit points and fly up to its speed without provoking opportunity attacks.

Small Dragon Companion

Small dragon

Armor Class 14 (+1 from natural armour)

Hit Points 10 + your fighter level

Speed 25 feet, fly 40 feet

Str 12 (+1)

Int 8 (-1)

Dex 16 (+3)

Wis 14 (+2)

Con 15 (+2)

Cha 8 (-1)

Save Proficiencies Constitution, Intelligence

Damage Immunity see draconic heritage

Senses Darkvision to a range of 60 feet

Languages Draconic

Special

Commands. You can command your dragon companion with an action or bonus action to take additional when it takes the attack action:

·         Bonus Action Command. You can use your bonus action to allow the dragon companion to make two dragon claw attacks actions when it takes the attack action instead of the dragon bite action.

·         Action Command. You can use your action to allow the dragon companion to make a dragon breath action when it takes the attack action instead of its dragon bite action. Once you have used this action, you cannot use it again until you finish a long rest.

Actions

Dragon Bite. Melee attack., reach 5 ft., 1d6 piercing damage.

Dragon Claw. Melee attack., reach 5 ft., 1d4 slashing damage.

Dragon Breath (1/long rest). The dragon exhales its breath weapon in a 15-foot cone. Each creature in that area must make a saving or take 3d10 damage, or half as much on a successful saving throw. The saving throw and damage type is determined by the companion’s draconic heritage.

 

Medium Dragon Companion

Medium dragon

Armor Class 17 (+3 from natural armour)

Hit Points 10 + three times your fighter level

Speed 25 feet, fly 60 feet

Str 18 (+4)

Int 12 (+1)

Dex 14 (+2)

Wis 14 (+2)

Con 17 (+3)

Cha 12 (+1)

Save Proficiencies Constitution, Intelligence

Damage Immunity see draconic heritage

Senses Darkvision to a range of 60 feet

Languages Draconic

Special

Commands. You can command your dragon companion with an action or bonus action to take additional when it takes the attack action:

·         Bonus Action Command. You can use your bonus action to allow the dragon companion to make two dragon claw attacks actions when it takes the attack action instead of the dragon bite action.

·         Attack Action Command. You can use your action to allow the dragon companion to take the bite attack action as well as two claw attack action when it uses an attack action.

·         Breath Action Command. You can use your action to allow the dragon companion to make a dragon breath action when it takes the attack action instead of its dragon bite action. Once you have used this action, you cannot use it again until you finish a long rest.

Actions

Dragon Bite. Melee attack., reach 5 ft., 1d8 piercing damage.

Dragon Claw. Melee attack., reach 5 ft., 1d6 slashing damage.

Dragon Breath (1/long rest). The dragon exhales its breath weapon in a 30-foot cone. Each creature in that area must make a saving or take 4d10 damage, or half as much on a successful saving throw. The saving throw and damage type is determined by the companion’s draconic heritage.

 

Interwoven fate

Starting at 10th level, your life is bound to that of your dragon companion, granting you the following benefits:

  • The Dragon companion now uses the medium dragon companion stat block. If you are medium or smaller, you can now ride your dragon companion as a mount.

  • Whenever you are within 30 feet of your dragon companion and it takes damage, you can grant the companion resistance to all damage for that damage source. If you do so, you take the same amount of damage as the dragon companion.

  • When you use your second wind, you dragon companion also regains 1d10 + your fighter level hit points if it is within 5 feet of you.

Large Dragon Companion

Large dragon

Armor Class 19 (+8 from natural armour)

Hit Points 10 + five times your fighter level

Speed 25 feet, fly 80 feet

Str 22 (+6)

Int 12 (+1)

Dex 12 (+1)

Wis 14 (+2)

Con 19 (+4)

Cha 12 (+1)

Save Proficiencies Constitution, Intelligence

Damage Immunity see draconic heritage

Senses Darkvision to a range of 60 feet

Languages Draconic

Special

Commands. You can command your dragon companion with an action or bonus action to take additional when it takes the attack action:

·         Bonus Action Command. You can use your bonus action to allow the dragon companion to make either two dragon claw attacks actions when it takes the attack action instead of the dragon bite action or take the tail attack action instead.

·         Attack Action Command. You can use your action to allow the dragon make a bite attack as well as two claw attacks and a tail attack when it uses an attack action.

·         Breath Action Command. You can use your action to allow the dragon companion to make a dragon breath action when it takes the attack action instead of its dragon bite action. Once you have used this action, you cannot use it again until you finish a long rest.

Actions

Dragon Bite. Melee attack., reach 5 ft., 1d10 piercing damage.

Dragon Claw. Melee attack., reach 5 ft., 1d8 slashing damage.

Dragon Tail. Melee attack., reach 10 ft., 1d12 bludgeoning damage. On a hit, the target must succeed on a Dexterity or Strength saving throw or fall prone (DC = 8 + your proficiency bonus + the companions Strength modifier).

Dragon Breath (1/long rest). The dragon exhales its breath weapon in a 60-foot cone. Each creature in that area must make a saving or take 6d10 damage, or half as much on a successful saving throw. The saving throw and damage type is determined by the companion’s draconic heritage.

 

Drakewarden

Beginning at 15th level, the bond you have with your dragon companion strengthens and grants you the following benefits:

  • You gain resistance to the damage type of your companion’s draconic heritage.

  • When you use second wind with your dragon flight feature, your dragon companion can also use its breath attack as an action before or after it moves. This allows the companion to use its breath attack even if it has already used it and does not count against the dragon’s once per long rest use of the breath attack.

  • Your companion now uses the large dragon companion stat block, and you can ride your dragon companion if you are large or smaller.