Bardic College

College of Secrets

Bards of the College of Secrets delves into the shadows, uncovering hidden truths and ancient mysteries long forgotten. With a mastery of whispers and veiled melodies, they reveal what others cannot see.

 

Shadow Blades

When you join the college of secrets at 3rd level, you gain the ability to make your weapon attacks magically hurtful to a creature's mind.

Once per turn, when you hit a creature with a weapon attack, you can expend one use of your bardic performance to deal additional psychic damage. Add two bardic performance dice to the damage roll.

The psychic damage bonus increases when you reach certain levels in this class. At 7th level, the extra damage increases to three bardic performance dice, at 13th level, the damage increases to four bardic performance dice, and at 19th level, the damage increases to five bardic performance dice.

 

Mantle of Secrets

At 3rd level, you also gain the ability to adopt a humanoid's persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it, or you finish a long rest.

You can use the shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour or until you end it as a bonus action.

While you're in the disguise, you gain access to all information that the humanoid would freely share with a casual acquaintance. Such information includes general details on its background and personal life but doesn't include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories.

As an action, another creature can attempt to see through this disguise. The creature must succeed on a Intelligence or Wisdom saving throw with a -5 penalty to see through the disguise.

Once you capture a shadow with this feature, you can't capture another one with it until you finish a short or long rest.

 

Whispered Revelations

Beginning at 6th level, you can use a creature’s deepest secrets against them. As an action, you choose a creature within 60 feet that you can see and hear. The target must make a Wisdom saving throw. On a failed save, you learn one secret the creature has, chosen by the DM.

Additionally, this secret allows you to gain the upper hand against the target. When you roll an ability check, attack roll, or saving throw against the target, you can grant yourself advantage on the roll. You lose this benefit after you have used this ability to gain advantage a number of times equal to your Charisma modifier or after 1 hour.

Once you successfully learn a creature’s secrets, you cannot use this feature again until you finish a short or long rests.

 

Forgotten Weakness

Beginning at 18th level, you can reveal a forgotten weakness about a creature or object. Whenever another creature deals damage to a creature or object, you can use your reaction to grant the creature or object vulnerability to the damage. The triggering damage also ignores any resistance when you use this ability.

You can use this ability once between short or long rests.