Arcane Tradition
Time Keeper
A Time Keeper is a dedicated scholar of temporal magic, mastering the intricate flow of time through years of intense study and practice. They manipulate moments, stretching or compressing time itself, using their profound understanding of the past, present, and future to shape reality and uncover hidden truths.
Temporal Awareness
As a time keeper, you can add your Intelligence modifier to your initiative rolls.
Momentary Stasis
At 6th level, you learn how to suspend creatures into a temporal stasis. As a bonus action, you can have a Large or smaller creature you can see within 60 feet of you make a Charisma saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of temporal, magic energy until the end of your next turn. While encased in this way, the creature is incapacitated, has a speed of 0 and is immune to all damage.
A willing creature can fail this saving throw automatically.
You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Chronal shift
Beginning at 14th level, you can magically exert limited control over the flow of time around a creature.
As a reaction, after you or a creature you can see within 30 feet of you fails or succeeds on an attack roll, an ability check, or a saving throw, you can force the creature to reroll with either advantage or disadvantage (your choice), potentially changing the outcome of the roll. The target must use the result of the second roll.
Once you use this feature, you can’t use it again until you finish a long rest, unless you spend a spell slot to use it again.