Sorcerous Origin
Ancient Progeny
The Ancient Progeny sorcerer is deeply connected to the primal forces of nature, their magic flowing from ancient spirits, fey ancestry, or the essence of the wild itself.
Primal Origin
You learn sorcerer spells from the primal spell list, and you know the druidcraft cantrip.
Potent Primal Origin
At 6th level, you choose one of the following features:
Mystic Medium. You gain proficiency with one weapon, skill, or tool of your choice. You can change this proficiency by spending 1 minute in contemplation.
You can also cast a sorcerer spell you know as a ritual if that spell has the ritual tag.
Primordial Energy. You can command primordial energies. You have a pool of d6s that represent this energy. The number of dice in the pool equals half your sorcerer level (rounded up). Whenever you cast a spell, you can deal additional damage to targets of the spell, spending dice from the pool. You can spend a number of dice up to the level of the spell you cast. Roll the dice you spent, add them together, and add the total to one damage roll of the spell. This extra damage is acid, cold, fire, lightning or thunder (your choice when you use this ability).
Your pool regains all expended dice when you finish a long rest.
Whisperer. Once between short or long rests when you cast a spell that only targets humanoids (such as charm person), you change the spell to also be able to target beasts, elementals, fey, giants, monstrosities, and plant creatures.
You also gain the ability to comprehend and verbally communicate with any creature that does not have a language (such as beasts and some monstrosities). The knowledge and awareness of such creatures is limited by their intelligence, but at minimum, they can give you information about nearby locations and creatures, including whatever they can perceive or have perceived within the past day. You might be able to persuade a such creatures to perform a small favour for you, at the DM’s discretion.