Warrior Tradition

Path of the Headhunter

A headhunter is a relentless predator, honing their instincts and combat skills to track and eliminate their prey with ruthless efficiency.

 

Hunter of Prey

Beginning at 2nd level, you can mark a creature as a reaction when it becomes bloodied. The creature must be within 60 feet of you when you use this feature, and you must be able to see the creature. Until you mark another creature, you can add your rage potency as a bonus to all saving throws against your marked target as well as Wisdom checks to track your marked target.

If your marked target is reduced to 0 hit points, you can perform a brutal ritual that takes one minute on the dead body. At the end of this ritual, you gain 1d12 + your rage potency temporary hit points.

 

Leader of the Hunt

Beginning at 10th level, you can give use a reaction when another creature attacks your marked target to give the attacker advantage on the triggering attack roll. 

If no creature (other than you) is within 10 feet of the marked target, the marked target has disadvantage on attack rolls against you. Creatures immune to the frightened condition is immune to this effect.

Also, the temporary hit points you gain from your hunter of prey feature is increased to 2d12 + your rage potency.

 

Prime Predator

Beginning at 17th level, you can as an action make a special melee attack with a weapon you are wielding against the target of your hunter of prey feature. On a hit, the target is vulnerable to all damage from this attack and must succeed on a Constitution saving throw or take an additional 4d12 damage from this attack. Once the attack has been resolved, this damage vulnerability ends.

You can use this special attack once between short or long rests.

Also, the temporary hit points you gain from your hunter of prey feature is increased to 3d12 + your rage potency.